A couple of years ago I wrote about the Choose Your Own Adventure books. In the books—for those not familiar with them—you read until you come to a decision point, which prompts you to flip to another page, backward or forward. They invite you into an exciting, dangerous world where you, the reader, had to make decisions that meant life or death. They were interactive fiction at its finest.
A recent post by Michael La Ronn, posted on Self Publishing Advice, reminded me of this. Michael wanted an interactive reading experience, but with grown-up characters and storytelling. Since he didn’t see a novel like this in the marketplace, he wrote one: How To Be Bad.
In his post, Michael describes what he did differently to overcome the older audiences’ reluctance to try out this genre. For example, he felt that older audiences dislike it because they view it…
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